The biggest challenges and implications of gamifying the learning process in 2020


This is the age of self-learning and lifelong learning. The most common answer to 'How do I stay relevant in my industry?' is 'Keep learning!' The industry has evolved in many ways to make learning fun, engaging and sustainable. One of the most recent evolutions is gamification in learning. In this article, we will tell you about the biggest challenges and implications of gamifying the learning process in 2020.

https://www.thegamificationcompany.com/gamification-in-learning/


Let's begin!

Challenge: Quality of learning content 
Implication: Choose wisely

Gamification is a very effective tool to build desirable habits. In the case of learning, these habits would be - following a schedule, being immersed in learning and applying your learning in the real world. Gamification can ensure that you build all of these habits. However, if the learning content is not upto the mark, it is not possible to get much out the whole thing. 

So, before building a gamified learning experience, make sure the quality is up to the mark. A good practice would be to go through the content thoroughly and identify what makes it unique.

Challenge: Course duration
Implication: Points and quizzes work, but not always

There are many ways to gamify the learning process. The most common method is to introduce quizzes at short intervals and to give points. This is functional gamification and it is exciting for short courses (under 12 hours). However, the challenge is for longer courses to have a deeper level of engagement. The learning process needs to be more personalized, more human. This can be done by making recommendations to the player on the basis on their progress. How can they learn faster? What time of the day do they learn better? If designed well, gamification is very helpful in tracking behaviour. It can churn out these recommendations. The key is to be mindful about how long the player will need to master the topic being taught. 

Challenge: Picking a theme 
Implication: Know your audience well

Learning content with a storyline, characters, levels and specialized badges is seriously engaging. Think about it. Have you noticed how almost all preschool learning tool use this methodology? If it can engage a high-energy, easily distracted, 3 year old - it can engage adults as well. The choice of theme depends on who is going to learn. Sports is a universal theme and appeals to almost everyone (which sport is a separate topic altogether). Detective themes work well too. Ultimately, the common interests of the audience matters. Building a survey to check this works. 

TGC Technologies (The Gamification Company) is a gamification and technology-backed ideas and products company. We develop bespoke gamification solutions to meet the niche requirements of an industry.

Want to check out whether gamification is for you? 


Comments

Popular posts from this blog

Top 5 Ways to Improve Employee Engagement with Gamification

Things You Should Know About Gamification in Learning!